MAP07: Dead Simple (Doom 2 In Name Only)

MAP07: Dead Simple is the seventh map of Doom 2 In Name Only. It was designed by scifista42 and uses the music track "Ah, Geez!" from Duke Nukem 3D, created by Lee Jackson. The par time defined in MAPINFO is 5:30.

Red and blue keys
Take the rocket launcher in front of you to open a second chamber to the north, then go into that chamber and collect the megasphere to open a third chamber to the west containing a shotgun and three mancubi. When you enter that chamber, a fourth chamber containing a chaingun and three arachnotrons will open to the east; you can then go inside the fourth chamber to lower the outer walls and release six to twelve more mancubi into the area. Once all the mancubi are dead they will be replaced by six to thirteen arachnotrons; use the moving walls that appear in each chamber as cover from their attacks, and prepare for a spiderdemon that will teleport in once all the arachnotrons are dead. Climb up some steps that have risen in the center chamber, then step through the fire wall in front of you to move to the next part of the map.

Move quickly on Hurt Me Plenty (HMP) skill level or higher, as an arch-vile will be waiting on the ledge ahead. Grab any of the radiation shielding suits around you then head east or west to enter a labyrinth made of triangular steps; watch out for revenants and highly damaging lava pits as you make your way through. Your destination is a ledge in the middle of the labyrinth where you will see a pillar holding the red skull key - head south up some steps to a satyr switch and push it to lower the key, take it then kill a baron of Hell before heading north up a second set of steps to a teleporter that will send you to some white steps on the west side of the labyrinth. Climb up the steps to a tunnel with a baron and two Hell knights, then open the red key door ahead to return to the starting area.

You will see a wall lower to your left, revealing two arch-viles on HMP or higher - step past that wall and kill two chaingunners waiting at the top of some steps, then turn right at the top and push a gargoyle switch to lower the floor and return to the fourth chamber in the starting area. Go back to the starting point, where another wall has lowered to reveal five more chaingunners, then step past that wall to enter another labyrinth made of computer panels. Head south and west, killing zombies and imps that wait around every corner, until you reach a silver lift on the west side of the labyrinth then press the button just north of the lift to lower it. Ride the lift up and head north until you reach the northern-most triangle where you will find a satyr switch, press it to lower a wall leading back to the starting area (and reveal three knights behind you on HMP or higher), then head north through a second wall that lowers to find a path to the blue skull key.

Yellow key
Drop into the labyrinth and run south-west to a large blue key door, then open it to enter a marble hall divided into three chambers and towers that hold multiple arch-viles and revenants. There are numerous switches in this hall that must be pressed to open the way forward.
 * First, go to the south-west chamber and press a gargoyle switch inside a lava pit, which will raise a bridge behind you - you will need this later.
 * Next, go to the south-east chamber and drop into the lava pit here to collect a radiation suit. Dispose of two or three cacodemons that are revealed overhead then climb up the steps to the south-east tower and press the skull switch directly ahead - this will raise a bridge on your left leading to skull switch #2, which is protected by three demons.
 * After pressing switch #2, go back to the center of the hall and head through the north-west doorway that has been revealed to confront up to six more revenants. Press switch #3 on the north-east wall (indicated by a red arrow on the floor) to raise a bridge to the north tower, then press switch #4 inside the tower to raise a bridge to switch #5.
 * After pressing switch #5, go back to switch #2 where three triangular stones have risen from the lava. Step across the stones (ready to kill two revenants that block your path on HMP or higher), then cross the bridge you raised at the start to get to the south-west tower and switch #6, which will raise a nearby bridge to switch #7. Watch out for another arch-vile that teleports behind you.
 * Finally, go back to the south-east tower and cross a second bridge that has risen to reach switch #8. This will raise one more bridge from a lava pit just below, as well as allowing an arch-vile and two revenants to teleport in.

Cross the bridge over the lava to another skull switch and press it to find yourself back in the blue labyrinth, then press either of the buttons that are revealed in front of you to lower a lift. Ride the lift up and head north-east until you see a wall lower to reveal revenants, then drop into the hole behind them to find a lion switch and push it to get back to the starting area, where you will have to contend with a pain elemental (plus three cacodemons on HMP or higher). Step through the lava pool that the pain elemental came from to reach a ledge with lost souls and imps, then go to the edge of this ledge and look down to see two lines of triangular platforms that you can run along to reach a lift at the east end of the cavern; if you miss and land in the nukage, you can press the sides of the lift to lower it. Ride the lift up then run north-west up two more platforms to reach the platform in the middle of the cavern (you will be ambushed by three knights on Ultra-Violence (UV) and Nightmare (NM)), then pull all three skull levers to raise various platforms around the cavern.

Clear the cacodemons that are released overhead, then run north over some more platforms to a gargoyle switch and push it to lower a lift behind you that goes back up to the starting area. Return to the starting point and pass through the now-open east wall to find a megaarmor (taking it releases another cacodemon/pain elemental behind you), then follow the ledge past an imp ambush to find two more switches - push the lion switch first to raise the lift ahead to the top floor, then push the satyr switch to lower it so you can climb on board. As you step off the lift to the uppermost platform a wall will lower to your right revealing an arch-vile and pain elementals (or four knights on UV and NM), then press the lion switch inside this compartment before heading north to a pentagram mural; from here you can drop down a hole to find the yellow skull key.

Exit
From the yellow key, run east to a large door and open it, drop down a hole then follow the yellow line on the ground to a lava pit and shoot the lion switch ahead to lower a wall behind you. Go up the marble steps and take all the items here, then step into the red teleporter to be sent into a red pit with two skull switches - press both switches one at a time and quickly dispose of any arch-viles that teleport in, then push a third switch that is revealed in the north corner to lower the walls and find yourself in a room resembling the starting area. Dispose of a spiderdemon and a crowd of mancubi and arachnotrons that teleport in (up to twenty of each on UV and NM), then climb up the steps in the center chamber again and step through the fire wall to finish the level.

Secrets

 * 1) The second chamber you enter with the megasphere counts as a secret and is impossible to miss. (sector 21)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Player spawns
This level contains eight spawn points:
 * 1) facing south-east. (thing 703)
 * 2) facing south-west. (thing 704)
 * 3) facing east. (thing 705)
 * 4) facing west. (thing 706)
 * 5) facing north-east. (thing 707)
 * 6) facing north-west. (thing 708)
 * 7) facing north-west. (thing 850)
 * 8) facing north-east. (thing 851)

Things
This level contains the following numbers of things per skill level:

Technical information
The final arena in this map takes advantage of the fact that tags 666 and 667 can be triggered more than once if mancubi or arachnotrons are resurrected or respawned. At the start of the map, the monsters that will teleport into the final arena are held in monster closets and killed by exploding barrels; the explosions push the corpses into a chamber where they will later be resurrected by an arch-vile before being released into the arena when the time comes.